This thread suggest a behaviour that I’[m not seeing:
If the structure of the rig is exactly the same, and it’s only the drawings that change, you can update the drawings by dragging the new template on top of the existing one in the scene. By default, when you do this, it only copies drawings that don’t exist.
For example, let’s say I’m animating in an unfinished rig. I have hands 1, 2, and 3 that I was provided with. I make a new hand, 4. Then my rigger gives me a new rig, and that rig has hands 1, 2, 3, 4, and 5. When I drag the new template on, it looks in the scene, sees that drawing 4 already exists, so it only copies over drawing 5. Even though the 4 in the template is a different hand, it doesn’t know this.
- I create a template.
- I drag template to the timeline.
- I edit template to add a new detail, (ear, frame, etc).
- I drag the changed template onto the existing template layer. Nothing happens.
- I drag the changed template onto a new layer, and now I can see the new changes, but not on the existing layer.
So if I add new hands, etc., can I not add them to a pre-existing layer with the character, or do I have to start that from scratch?
So you can hold down Ctrl as you drag your template in, which brings up the Drag Special options, and you can choose Always Create Drawings. But if you do this, it will make all the drawings that are imported into new drawings on those drawing layers. If this is what you want, then you can go ahead and do this. You could always go back and delete drawings that you don’t want, to remove them from the library.
I hold down CTRL as I drag the template to the timeline or stage, but nothing happens.