Hi,
I’m a game developer in Brazil and currently I’m working in a game along with an animator that uses ToonBoom to create animations for this project. I’m trying to come up with a solution to import the animations.
I took a look at the XML file exported and from what I saw it seems like it describes all the bezier curves for the animation of each element. I usually expect the information to come in a “per frame” basis so in this case I’m not really sure how to process it. I couldn’t find a straight forward way to get per frame animation data from bezier curves since the math gets really crazy. Am I missing something? Is there another format I can export animations?
I took a look at the EaselJS format and it was not what I expected either. I was expecting a spritesheet of the animated “parts”, but instead it generated lots of images almost like a spritesheet of the whole animation but somehow different, so I don’t think this format is the way to go.
Thanks in advance!