I’ve been working on a process for bringing camera and locator data from Maya into Animate Pro, and I think I have found the solution. It’s a little bit technical, so I made a 3-part video showing the process. I’m pretty new to making tutorials, so it’s a little rough around the edges.
The process involves exporting a Maya Ascii file, and copy/paste the data into a custom script that feeds it into Animate Pro.
I also have a quick FOV calculator for Maya cameras with a non-animated lens. http://pastebin.com/rYhYhgLt
Since there is a lot of prep for this, the tutorial is in three parts. You may need to view this on Youtube to watch the whole series.
Any feedback or help is welcome!
-Mike
I didn’t know anyone was still looking at this post. Glad someone was able to sit through the tutorial series! I have been working on a few Cookie Crisp commercials for Europe in Animate Pro in collaboration with The Monk Studios in Thailand. They handle all the 3D backgrounds and props while me and animator Tim Blair handle 2D production. http://vimeo.com/56714919 http://vimeo.com/65679335
I’ve been searching for information on a workflow between maya and toonboom for weeks now. This sounds exactly like what I was looking for but the video does’t show up.