ik coming?

is there some ik planned for the deformers bones in the near future? its an obvious must-have!

lillys tip of the week on that is a ok-only workaround for some situations but nothing compared to a solid ik funtionality like flash or anime offers…

Not used to the network view or scripting yet, but would it be impossible to set up a control hierarchy(IK) to drive the position/orientations of the deformation bones?

//Kallis

Hmmm…is it possible to get to the deformation bones via scripting?