I have a Deformation module that has an extra Kinematic Output port that I no longer need. Is there a way to remove it?
I tried looking for a Remove Kinematic Output port button (made sense since we have a Create KO port button,) and also tried selecting the port directly and deleting it , as well as clicking on the port with various key-combos, etc., but the un-needed KO port remains.
I guess it doesn’t hurt to just ignore it but I wanted to be sure that wasn’t the only option.
Thanks in advance for any helpful info.