How to remove Kinematic Output port?


I have a Deformation module that has an extra Kinematic Output port that I no longer need. Is there a way to remove it?

I tried looking for a Remove Kinematic Output port button (made sense since we have a Create KO port button,) and also tried selecting the port directly and deleting it , as well as clicking on the port with various key-combos, etc., but the un-needed KO port remains.

I guess it doesn’t hurt to just ignore it but I wanted to be sure that wasn’t the only option.

Thanks in advance for any helpful info.


Okay, I figured it out. I have to go into the module and remove the connection in there.

I guess that should seem obvious but I only started using Harmony at work a couple of weeks ago. Learn something new every day. :stuck_out_tongue: