My project uses the cutter module to create faux sand painting animation. In other words, each color is first split on a separate level, then the cutter module is connected to each level so that the color is replaced with an image of sand.
Now I need to animate a human character that is cut off around the chest area. The character actually needs to fade off, like a ghost, as if using a gradient fill. But I am not using a gradient fill because I am using the cutter module connected to an image of the sand.
So, how can I do this? How can I make the bottom of the character’s body fade off, when using cutter effects?
What about stacking it so you have multiple cutter modules?
Let me see if I understand correctly…
I would duplicate the level a few times, then cut the bottom of each level a bit higher to create incremental “steps” between each layer. Then I would add a transparency module to each layer and assign a different value to each one.
Is that what you had in mind?
Thanks for sharing the tip…!
The way i see if is first you want to do all your cutters for the sand. Run them all into a composite module. Then you can have another cutter module to apply your gradient (or just use a transparency with a gradient as it will have a similar effect) before linking to your main composite.
It is hard to comment exactly when I haven’t seen your exact approach to setting up your network but I always create “trees” of effects and when you think about them they are very logical and great way of showing what is happening.
Thank you very much for explaining this. I will definitely try this tonight. Let’s hope it does the trick.