Hello, I can’t seem to find the answer to this question. I created a character, rigged it, made a template, started a new scene, dragged the template into the scene and started animating. So far, so good. But now after completing a run cycle, I realize that I would like to have my character’s mouth hanging open while it runs. The only problem is that I didn’t create a mouth like that beforehand.
So, I right clicked on the template and entered “Edit Template” mode. I drew the mouth I needed on the next available frame of the mouth layer, saved, and went back to my scene. This is where I need help: the new mouth that I drew doesn’t show up in the drawing substitutions window. I know it’s there, because if I re-drag the newly saved version of the template into my scene, the new mouth drawing is available to choose from - but then of course I’d have to do the running animation all over again! Why did the number of drawing substitutions on the mouth layer not update after I edited and saved the template I used in my running animation?
It should be possible to do what I am explaining, right? Otherwise, an animator would have to be able to see the future and know exactly how many drawing substitutions for each body part he or she will need for an entire scene before starting to animate anything at all. I would greatly appreciate any information on what I’m doing wrong here…