I’m using Animate Pro 3.
If I’m animating a leg which is made up of three elements, the foot, lower leg and upper leg. They each have pegs with the foot rotation point being the ankle, the lower leg is at the knee and the upper leg is at the hip. I also have a hierarchy with the foot peg connected to the lower leg peg and the lower leg peg connected to the upper leg peg.
My question is this. Is there another way to have a set of pegs with different rotation points? I was able to do it by duplicating the foot, lower leg and upper leg elements create new pegs and give those pegs the new rotation points but that seems like an awkward way to go about it. This would be useful if I wanted to rotate the lower and upper leg from the point of the ankle. Like in a walk cycle when the foot is not moving but the rest of the leg is. I would think that temporarily relocating the pegs would be inaccurate and be time consuming if this action was done a lot.
I looked in the forums and couldn’t find anything and didn’t know what everyone else did when they wanted to keep the foot still and move the rest of the leg.