I’ve just read a post on this problem and it seemed to help the guy who asked the question but it doesn’t seem to have helped me at all.
My problem is, I have a mixed character rig with 6 views all facing to the left and I want to flip the character for each view to face the right so that I end up with a 360 view when the movie is played. However every time I try to flip it, huge problems arise and I’ll bullet what I’ve tried and the result.
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I’ve tried dragging a Key Pose from the library to the timeline and then flipping that, which ends up flipping every single instance of it beforehand.
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I’ve duplicated the view I want to flip, then pasted it as a duplicate drawing and that also flips every other instance before it.
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I’ve tried selecting everything from the camera view and copying and pasting into a new frame, but then the new drawing shows up in the drawing view, but not the camera view,
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I’ve tried copying the drawing from the timeline, then use paste special to create a new drawing and flipping that, which solves the problem of any other instance flipping, but then all the pivot points remain in the same place as the pre-flipped original. If I update the pivots, they just use the same pivots as the pre-flipped original so nothing changes.
Any help would be greatly appreciated as I’m at a complete loss!
Thank you.