i have watched the steve ryans tutorial and it helped but since his is based on a pc version and i have all macs it doesnt help as well. i need a tutorial on scene planning because thats what im having the most problems with.
Here are the basic concepts of using scene planning in Toon Boom. (Note: TB Express has limited features in scene planning do to its limit of only two pegs)
You have a camera, the red rectangle represents the field of view of the camera. A field of view means the space that the camera sees which is the space that a viewer will also see when you render your movie. So whatever you have framed inside the camera’s field of view ends up on the movie screen.
The field of view of the camera is 3D which means it sees things inside the red rectangle close up and farther away. In Toon Boom terms east and west (left & right) north and south (up and down) and front and back (closer and farther away).
So when you “stage” a scene in front of your camera you can position your actors and props however you choose, just understanding that only what is framed by the red rectangle will show on the movie screen.
You will use the top view and the side view panels to position your actors and props closer or farther away from the camera. Top view means you are looking down on your actors and props from above. And side view means you are looking on them from the side. Of course everything is 2D facing the camera so when you view it from the top or the side you don’t see the character or the prop, you just see an edge that represents the character or the prop. You can move that edge forward or backward in relation to the camera. The camera in these views is represented by a red angle, like part of a triangle. This represents the angle of the camera’s field of view. Anything inside the red angle is visible in your movie anything outside the red angle is not visible in your movie.
Now, each frame on the timeline is a composite picture made up of the actors and props that you placed in front of the camera. There are two ways to animate things. One way, and the way you will need to use the most in TB Express, is by slightly changing each exposed drawing in an element frame by frame. This is often referred to as traditional hand drawn animation.
The second way you can animate is to use “pegs”. But again, you only have a maximum of two “pegs” in TB express so this method is very limited. (Studio has unlimited pegs which is a major difference between Express and Studio.) To animate using a “peg” you will need to attach your actor or prop or camera to the “peg”. Then using key frames you can change some properties of the attached element. Properties are things like rotation, scale, location. When you “set” a key frame on a “peg” you set a property. Then if you move in time to a different frame and set another key frame on that same peg for that same property then TB will create all the changes inbetween the two key framed properties that are needed to make a smooth transition from the first key frame to the second key frame. This is called “tweening”. This is less work than hand drawing all those inbetween changes yourself. But if you don’t have enough “pegs” then you can still do the same thing by just making many drawings.
Those are the basics. Try to keep asking your questions in just one thread here at the forums instead of starting a whole lot of little threads scattered all about, that way other people as well as yourself can follow along easier. See if you can experiment around to better understand these concepts and then ask more questions. -JK
Note: There are almost no significant differences between TB on Windows and TB on the Mac (I use both). But there are differences between TBS and TB Express, mostly the peg limit. Also, Steve Ryan’s tutorials are useful but out of date feature wise and they also are not about TB Express which wasn’t even in existance when Steve so kindly made those tutorials, so be careful as they will probably be more confusing than helpful for you.