I’m working on a project that has dozens of characters and props, and thus hundreds of different palettes. For our workflow we store palettes at the Job level and import them as scene palettes into each scene, making sure to only import the specific palettes needed for each shot. So when beginning a shot for ink and paint, we typically have 5-20 scene palettes imported.
However, as the shots progress through our compositing processes, we often end up with many, many more palettes in the scene (sometimes 100-200 palettes), many of which are useless strike-through palettes from random other scenes. This seems to happen when we copy in elements and assets from various other shots or reference files. For example, when copying in a rain particle system from a matching shot or master file, it seems to come into the scene carrying many extra and often useless palettes.
So I have 2 main questions:
Is there a way to prevent assets from bringing in their palettes / palette histories when importing them into a scene? Ideally, we’d like to make sure that ONLY the scene palettes we’ve specifically imported remain in the palette list.
Is there a way to delete multiple palettes at a time from the colour list? So far, whenever we go in to delete the extra 100+ palettes, we have to do so by selecting each one individually since we cannot Shift select multiples.
Any insight on these matters is much appreciated!