Harmony in Unity

Hi all. I was wondering if anyone has experimented with the new game capabilities with Harmony and actually brought a character into Unity and set it up in a similar way to the way Unity handles animation. Do any of you know of examples available online other than the Space Duck example where the Harmony animation has been applied to actual interactive moments in Unity?
(For example an idle switches to a run when key is pressed which switches to a jump when space bar is pressed). I haven’t seen any actual interactive implementation and would love to see how it all works.