Ground Shadow and Quadmap not working correctly.

I have a walk cycle attached to a peg that is animating across my scene. I have a colour card in the backround. I duplicated my Peg. Added a quadmap to it and the shadow effect. Everything is working correctly. But my shadow has body parts that are transparent almost. You can tell where the body parts are on the shadow. How do I make it one big flat shadow?

Use Render View…

Still not working. I am getting all body parts separated in my shadow. I have tried blurring it. Changing the color/alpha. Is there a way to flatten the layer for the shadow to just cover it as a whole?

I had a peg inside of a peg, with a symbol inside of that peg. In order for the quadmap and shadow to work correctly, you must group everything. Then apply the effects in your network.