Gradient color fill problem

I left this message in the General forum, too, but this one might be more appropriate. My class is having problems coloring more than 1 element w/ a gradient color in TBS4. We create the gradient color and fill a drawing w/ it using the paint bucket, then go to another drawing element and color it w/ a different gradient color. At that point the first object loses its gradient color, and if we go back to recolor it, then the second object loses its gradient color! Any idea what’s going on?

I have tried to duplicate your problem on V4 on Windows XP. And everything works correctly. So I have a feeling we need more info on your set up and exactly what you are doing to get these results. I tried multiple objects in a single cell, multiple cells in an element, multiple cells in different elements, shapes drawn with a line tool, shapes drawn with a brush tool, copy and paste the same cell across multiple elements. Gradient fill worked without interfering with other gradient fills in all cases, so as frustrating as your situation must be, I need more to go on. Sorry I wasn’t able to help. I didn’t try on our Mac system yet but I’ll do that too when time permits.

UPDATE: I ran the same tests on V4 on a PPC Mac OSX 10.4.10 and found no conflicts or unusual behavior with using gradients. All tests were real-time in authoring and no rendering was required to see that the gradient filling was working as it should. -JK

I am having the same or similar problem, and have found a strange glitch that may be the cause and / or a temporary fix…

I am using ToonBoom Studio 4 on Mac osx 10.4.1 on an iMac G5.

Lets say I create Element_1, and a circle in it with a gradient fill. I also create a circle with a solid fill.

Now I create Element_2, and I go into drawing view. I want to see my cirlces from element_1, so I turn on the auto light table. Now I can see the two circles from element_1, however, for some reason the circle with the solid fill goes ‘washed out looking’ while the circle with the gradient fill looks normal. It is my understanding that at this stage, both of them should look ‘washed out’ so that you can tell that they are in another element (only visible because of the light table).

At this stage, when I flick back to camera view, everything looks normal.

So I go back to drawing view on element_2, I leave the light table on (the gradient fill circle from element_1 is still not washed out), and I create a square. I wish to give the square a new gradient fill, so I go to the colour palette, add a swatch, rename it, and then double click the swatch to edit the colours for the new gradient. The moment I make a change to the gradient colour, I notice the circle with the gradient from element_1 goes ‘washed out’. Huh? Ok that’s kind of good, so I turn the light table off then on to see if they’re still washed out and they are.

Ok, so now I have my new gradient in my square in element_2, and I can see washed out versions of both circles from element_1. Now I switch back to camera view… What?! Now my gradient in the circle in element_1 is still washed out. And it’s stuck there. No amount of changing between camera and drawing view and flicking the light table on and off seems to get it looking normal. (The solid colours still perform fine).

I did find that if you create an extra gradient swatch (it doesn’t have to be applied to anything) you double click on it (while in any view), then edit it, and all the gradients will fix themselves.

You can then also use this extra gradient swatch to make the gradients looked ‘washed out’ again when you’re seeing them through the light table.

So you there you have it… a weird problem and a weird work around.

Anyone got any suggestions or help? Would be much appreciated.

Cheers - Ben.


The first thing I would suggest you to try is to update your OS to make sure it is at the latest version. We tested the software under the latest OS we could get so trying it with an earlier OS version might result in weird issue that were not present on the version of the OS tested. Since the update up to 10.4.10 is free of charge this would be the best place to start at.

Else then that you might want to change some of your display settings under the Display tab of the preferences (Toon Boom Studio v4.0>Preferences). You might get better results with OpenGL or Quartz 2D and some of the features might be better disable to improve the performances of the display.

Hope this helps.

Best regards,