Game spritesheet export with scene markers.

Is it me or exporting animations in batch with scene markers takes waaaaaayyyyy more time than using regular scene-version one by one export ?

We’re building a 2D game with characters animated in Harmony.
The first ones, we used to work them with different scene versions, one for each animation. Exporting the spritesheet took only a couple of seconds. But we had to open/export/close/… for each one. (And with the fact that for gaming, working on different versions is really painful…)

Now we just started to use the scene markers and build every animations on the main scene, one next to each other. Which sounds great.
But, instead of a few seconds, it now takes almost half an hour for EACH animation, thus many many hours for one character… it doesn’t makes sense…