exporting FBX files: translate information missing


Synopsis: Drawing in 3D space, just a simple multiplane of layered drawings. Trying to export to maya so I can add some fx. When I import my FBX file into Maya though all of the translate information is gone and im left with a flat stack of drawings at the origin. No 3D

Mysteriously, Once my export worked fine and all of the drawings where positioned correctly in 3d space.

Is there anything specific which needs to be done on import or export to resolve this issue? I feel like i’m missing a step but I can’t seam to finds any documentation on the subject.

macOSX, toonboomSBP4., Maya 2012