Hi,
We currently use Toon Boom Harmony to create animations using traditional sprite sheet methods, however these are now growing unwieldy in size.
The following page,
http://download.toonboom.com/files/pdf/products/harmony/ToonBoom_Harmony_For_Gaming.pdf
states that there is a direct export of animations for Cocos2d-x from Toon Boom Harmony. I believe this means bone animations/armatures and not just sprite sheets.
I have two questions regarding this functionality that I can’t seem to find any information on:
- How do we export to Cocos2d-x?, and,
- How do we import the animations into Cocos2d-x? Is there some code we need to compile in like Spine?
Many thanks in advance,
Alan