is there a reason why drop shadows will show in OpenGL view, but not in Render view in Harmony Premium 17 ?
Everything seems to be ok with my nodes, which are connected exactly as required (cf https://docs.toonboom.com/help/harmony-17/premium/effects/use-shadow-node.html?Highlight=drop%20shadow), and the issue occurs regardless of my opting for quadmaps or relular pegs.
I have been using drop shadows for a while, including with former Harmony versions, and they have always worked well so far.
Shutting/restarting the software and the computer didn’t seem efficient.
Could it be related to a specific setting in the preferences (in the Render tab for instance) ?
Thanks in advance!