do you peg your drawings or keyframe?

hi i need some advice, i wanna know if any of you guys import and vectorize your own drawings then peg them? or do keyframe traditional styles. please give me some insight on how each work for you or doesn’t, for me i love the control of keyframe animating but pegging is alot faster. is there anyway to make pegged characters animate just without a simple rotational and transform tools, the movements are limited… is there any way to animate more “freely” so to speak but still using pegs?

thanks for reading please reply any advice could help.

Your terminology is a bit confusing. The use of pegs and keyframes are the same things. Pegs in TBS are just containers for holding keyframe settings. I suspect you are trying to compare regular fully drawn animation to animation that uses computer assisted tweening. If so, the use of both techniques works well in TBS. And for most people it is a combination of techniques. Keyframing is almost always involved in creating camera moves even if the character animation is fully hand drawn.

Check out my Cartooning in Toon Boom blog for examples and explanations of most of the various ways to animate in TBS. -JK

yea i messed up some terms is mean. how do most of you get your animation done. hand drawn-traditional/key framing or rigging your characters/objects with pegs and parent pegs.

Most people use a combination of techniques based on the type of project and the results they are trying to achieve. It is a good idea to experiment with all the different techniques so that you become comfortable with them . Then when you start planning a new project you can decide which approach works best for what part of your movie. But you usually don’t want to limit your choices to any single technique. -JK

You can combine both techniques of way to obtain of each of them the best thing and to add its results with the aim of making flexible and accelerating the production of the art at the time of setting out the scene. The scanned one and vectorization of traditional animation, can be added to the possibilities of the technique of cut-out and using combined them. That is to say, the scanned art will have to be decomposed in individual parts for his scan and vectorización, and the phases of movement of these parts will be cells of that one element, that will be able to interchange throughout the exposition, swapping them, to put together the naturalness planned in the technique manual. The advantage is that when being united all the elements in hierarchies, the obtained flexibility extend the possibilities of an unique layer drawing animation, because each element can be affected by the new possibilities of dynamic peg transformation that Toon Boom offers at the time of animating cut-out. The seam process can be done with digital drawing, template based, into Toon Boom drawing workspace. Excuses me by my short english :wink: