Anyone know how to do dissolves between ‘shots’ ie. dissolve from one set of drawings to another over a number of frames.

I know I can always Export as a Quicktime and do it in another program, like After Effects or Final Cut, but is there a way to do it within Toon Boom?

Thanks in advance,


Using color transforms and adjusting the alpha settings of attached elements makes disolves very easy to implement. There is a very basic explanation of this technique in the 3.0.1 users manual in one of the tutorials showing how to apply color transforms. The tutorial does this on a set of selective elements, a skateboarder, in a scene, but you could just attach all the elements of your shots to a pair of color transforms, one shot’s elements to one transform and the other shot’s elements to the other transform, and just by using a few appropriately placed keyframes on each color transform you adjust the alpha settings from 0 -1 (fade in)on one transform and 1-0 (fade out) on the other. This way you can fade the elements of one shot up and the second shot down and make a perfect cross disolve. The alpha setting are 0% for invisible and 100% for opaque. Color transforms are like motion pegs for animating color or opacity changes across time, they are very useful tools and worth learning to apply. -JK

Thanks JK.

Will try your suggestion.

While we’re here though… is it possible to do blurs in Toon Boom eg. a blurry background with an in-focus foreground?

Again, can do in After Effects but wonder if Toon Boom can do them too.

Thanks in advance,


you can’t edit bitmaps in tbs, but you could apply a gray colour to the foreground and make it partially opaque, faking a background blur.
the other solution is to blur the backgrounds in photoshop or in gimp before you import them into tbs’s image element.

Here are a couple of suggestions with which you can experiment to try to achieve your desired effect. The first suggesting has to do with depth of field effects. You are dealing with a multi-plane environment so if you want some planes to be in sharp focus and other planes to be less sharply focused you can attach those planes to one or more color tranform effects and adjust the parameters to cause them to appear less sharp. A combination of color and opacity variations can be applied this way.

As to motion blurs, one technique is to duplicate an element and have that element in conjunction with a color transform effect overlap the other copy of the element with a slight off set. With a little trial and error this can produce an interesting blur.

Of course there is always the more traditional way to animate a blur which is to use a smear. This can be done by creating a sequence of cels with the painted colors incrementally smeared to create the blur of fast motion. The sub select and transform tools used to incrementally deform the shapes is a useful way to produce these smears. -JK

Thanks guys for your excellent suggestions.

Will play.