Deforming Turbulent Noise?

Is there a way to flatten what comes out of the Turbulent Noise generator so that I can then deform it?
I don’t want to render out a pass of Turbulent noise because I want to maintain a level of proceduralism so that I can modify it on the fly. I would like to keep the Turb noise node intact.
I couldn’t find anything that seemed to work.
If anyone knows if it’s possible to do this, I’d appreciate your help.
If not… then I guess I have to scrap proceduralism.
Thank you,
Moris