Deformers: Maintain volume when stretched?

Dear community,

For my current set of characters I use curve deformers for the bodies. As they will be stretched a lot in some shots I wonder what is the best way of making them thinner when they are stretched very far? Is there a way to tell the deformers to maintain volume (= making stuff thicker when squashed and thinner when stretched)?

I would really appreciate any suggestions! :smiley:

Have a nice day

There are few ways might work.
One way is using curve trick to have two end points and then add the deformation-scale under the deformation-curve module in the deformation group manually and then set the point of the effected area.
Other way is to use the multiple control points around the shape by mimicking mesh deformation but this will be much difficult especially the shape is complicated. :slight_smile: