Default Render feels too "soft".

Heya friends!

I’m working on a Paper-to-Toon Boom workflow, and I’m noticing that I’m not very happy with the ‘softness’ that default rendering seems to ascribe to the image output. I’d prefer to preserve the harder line edge of the standard Open GL camera view. How would I keep that crisp harder edge in my final output?

See attached examples.


Hey! You can export the OpenGL render by going to File->Export and there you’ll see OpenGL Frames, open that and then you just have to change the format from Frames to Movie!

Hey, super cool! I will try that out today!