cuttermodule/masking

Hi trusty Toonboomers

I need to mask a hand of one character with the foot of another character - both characters are deformation rigs which have been imported from the library. I thought of using a cutter module but can’t work out where to plug it in. Any suggestions?
:slight_smile:

The deformation with foot plugs into the top-left port of the Cutter and the deformation with hand plugs into the top-right one. Place a temporary Display module under the Composite module that the cutter is going into (with no other elements/effects) to make sure that this part is working correctly before you place the whole thing into a complicated network which may affect the result.