I am starting my TBAP2 education with the youtube tutorials of creating and rigging cut out animation, and I have created my character in all 5 different views, in different frames
Front, Side, 3Q, Back, and 3Q back
But on segmenting all the limbs, in different views they are in the wrong layering order. For instance the right arm is on top in the 3Q view, and this is obviously wrong for the 3Q back view! Same with the head in the Front and then the Back view, they can’t both be on top… How is this accounted for? Patching? I can’t see how Z space shifting would fix this, and I am confused by how parenting or creating layer heirarchies affects the layer order in the camera view… All wise words and useful resources very gratefully received!