If there’s any riggers to help me out, I need a solution.
I’ll describe it below, but I’m attaching an (much simpler) explanatory image.
I’m trying to rig a cape.
There’s a part that stays in front of the character and a part that hangs in the back of the character.
The front part have these curve points near the shoulders that I want to parent to the same curves on the back of the cape.
This part I worked out by making the front deform affect the back part (with both shoulder curves on a Deformation Composite linking to the back part). But doing so, the lower tip of the cape’s back is static.
Is there a way to control that tip with another deformer?
I tried some ways but the whole thing breaks.
I’m not sure I expressed myself clearly (I’m still learning the program and english is not my native language), but take a look at the attached image to see if it helps.