Hello there everyone.
I am working on a mobile game with characters that are in a painterly style, made in photoshop. I’m trying to find the best way to organize and import these designs so they are conducive to rigging. What I was wondering is if there is a way to import a PSD, and create a symbol for each photoshop group-- a way I can get a TVG of each element of the character with all their drawing substitutions for what was in the photoshop group. (i.e. a ps group named L_arm contains a layer for every arm substitution)
As it stands I get 1 symbol, with drawing substitutions for everything in the photoshop file. I’m using CS 6 and Harmony 10.3
Any help would be appreciated!