Creating a Bone Cycle

How can you create a cycle with a walking bone animation? With a walking cycle created with just frames I can create as many cycles and have the animation say walk a cross the scene. I am having problems trying to do the same with a bone walk cycle. I have tried coping the boned animation to the library then copy in back to the time line but at the point where they meet there is a jump. The tweening of the bones from one cycle to the next I can’t seem to overcome. Do I have to have the create the boned animation to walk across the whole seen or is there something I am missing.



I will try to do like you because dropping the cycle from the library seems logical…

Is it possible to send your project example to so that we can give you suggestions on how to make a smooth transition?