it often happens that, if you don’t think of it when creating your rigs, you’ll encounter the problem that several rigs have colours that share their Colour ID with colours from other rigs created in other scenes.
This causes the problem that once you import these rigs into the same scene, the colours won’t have the right values anymore for at least one of these rigs.
The drawing colours of the imported rig will get their values of the colours of another palette containing colours with the same Colour ID but different values.
The only way to change the IDs of painted zones of a drawing is to repaint them one by one, zone by zone, substitution drawing by substitution drawing, layer by layer.
This can be very time consuming.
That’s why I think that it would be great if there was a way to create a new version of the rig in which all its drawings refer to colours with newly created independent Colour IDs stored in newly created palettes.
This could be for example an option that could be called ‘Create New Colour IDs’ or ‘Create Independent Colours’ that can be checked at the moment when you create a new template.