So i designed a single rigged puppet made of symbols which i intend to be the basis for a lot of my characters. I made it into a master template and then made copies of the template and started changing each one slightly (adding a different face, changing the colour, the size and shape of some symbols). Then came time to import the rigs into the scene, and that’s when i ran into this problem.
Which ever rig is imported first, is the symbol which is used. So if i have two character rigs, one with blue short and another with green. If i import the green first, both rigs will have green, even though one is blue. I’ve tried to rename the symbols in each rig, but that still doesn’t work. Interesting to note, that elements and symbols that were newly draw (most the original master) for each rig do not change (e.g. if i’ve given one rig a completely new head). For some characters, it doens’t load the symbols at all, if they’ve already been imported with another character.
It seems like the software is seeing both symbols as identical and latching onto the first one. This is probably something i’m doing wrong, or a simple step i’m missing, but is there a way to separate and isolate the symbols to the rig? thanks!