Child layer controlling entire rig

I have been working with a character for months now without a problem. about an hour ago the head of the character somehow moved and I can not reset the head without selecting the entire character. Somehow the characters head is behaving like the peg layer, but it is only a child layer for the character. The pivot point for the head also matches the pivot point for the characters peg, which was not where I set it. Any idea how I did this? It appears that the peg and the head now exhibit the same behavior and I can not separate them from one another.

Please show a screenshot of the setup but it “sounds” as though the rest of the
body is somehow parented to the head if this is happening (and yes, I know
you said the head was a child element).