I am new to Storyboard Pro and am really loving the 3D aspect of storyboarding, especially when it comes to being able to move the camera and animate layers on X,Y,Z axis. My problem is this - I can’t figure out a way to change a character’s pose while I am moving the camera without creating whole new scenes. It’s driving me crazy because it’s essential to some of the specific things storyboards need to show, and I know it must be possible.
As a first example, I have a scene with a panning camera where a vehicle is driving into frame towards the camera, and as it approaches then travels left to right in front of the panning camera, I need to change the level of detail of the drawing (as it gets closer) AND show the the character turn to look behind.
A second example is a receding background (I’m animating the layers to travel away from camera on the Z axis) with the characters changing poses on the vehicle.
Here’s a clip
Some of the partially successful solutions I’ve tried have been to:
A - Duplicate the scene with the first pose and camera moves/animation, which lets me hide the layer of the first pose and draw a new one. The problem is it resets the camera move and animation to their first keyframes
B - Split the scene in the timeline editor which breaks up the camera moves and animated layers, and again, lets me draw a second pose. The problem is if I need to change a camera move or layer animation for any reason, I have to try to rejig them individually from scene to scene to try to make them match up with each other again.
Each of these is a tedious and time-consuming task, and feels like I’m breaking to the logic of the program to achieve a simple task.
Surely there is a way to change a character’s pose within an existing camera move that doesn’t require a new scene.
Can’t find this solution anywhere online…