I’m trying to make use of a camera peg and zoom out from a closeup of one character to show another standing next to them, but am encountering an issue where moving the camera view horizontally or vertically screws up the placement of the characters compared to their starting position. I’m guessing this is part of the multiplane effect, but I didn’t intend for that kind of camera and don’t want those effects for this shot. Is there any way to disable multiplane functions or get the more conventional zoom out I’m looking for?
Figured it out. One character was in front of the other in the top view.