Trying to RIG character with BONE DEFORMATION. The main structure is the TORSO which is rigged from BOTTOM UP (so pivot is in the butt area). See attached jpg. When I nest my Kinetic Output Arms, they move with the UPPER BODY like I want, but the LEGS also move with the shoulders. Used to be, you’d drag the KO LEGS (or whatever) to the specific bone, but now with HARMONY 20, when I do this, the LEGS disappear altogether. Very good chance I’m misremembering how to do this, but I’ve had zero luck finding documentation on how to choose which section of a BONE STRUCTURE to attach limbs to (outside of the default way). Any help would be appreciated.
-Gru