EDIT: I have just now realised that it is a problem of kinematic output, when i delete this node than its all okey, but i need this node for full rig, so how to solve this?
Did you by chance copy/paste pivots for heirachy instead of duplicating them? That would result the object moving twice the distance of stock since its movement is doubled with a copy peg.
I cannot understand the issue from the information and video you have provided.
Like klem142 said, its possible that some how the neck and the hand has been moved far away from the camera in 3D space.
Is that possible to upload your rig so I can take a look?
i think i solved the problem, at first frame, i used alt + transform box scale to putting drawings in front of others and this moved drawings closer to 3d camera on top view so now i didnt touch that and it all get rigged well. So i think that was the problem, but i will see while animating.
just to make sure i can show you rig, but do you mean to send you photo of node view? or link for full scene folder?
When you are moving drawing in z-axis, you should move them in a very small increment.
Alt + UpArrow key shortcut can move your selected object away from camera for 0.001 pt.
Alt + DownArrow key shortcut moves your selected object toward camera for 0.001 pt.
You must select an object first using Transform tool and then hit the keys in Camera view.