Is there any data on processing time individual blur nodes?
Obviously, some are faster, and some are slower.
Does toonboom allow you to get data on how long a node took to do it’s thing on an image or rig or what ever?
In the main menu bar under Help then click on Debug Mode.
This option makes the Node view display information on each of its node about the amount of time a node must be processed to generate the OpenGL preview, and the total amount of time (in milliseconds) it takes for the node to process all its ingoing connections.
The time indicated is cumulative from the top-down. This means a child node will always indicate that it takes at least as much time to process as its parent.