Best Way to Rig a Complete Turn-Around w/ Multiple Head Views per Body View?

The rig I’m hoping to achieve is a turn-around using transformation chains, like in this link and the more current version in the Harmony 14 documentation: https://www.toonboom.com/resources/tips-and-tricks/deformation-complete-rigging

The trouble is that I want to be able to switch between multiple head views within each pose. So, for example, I’d like to be able to have my character standing in 3/4 and look left, right, then forward without turning its whole body, then be able to do the same with my character facing forward. This is sort of necessary for the character because it’s an emu, so big body and lots of head movement.

Anywho, appreciate the help!

As for rig you would just use the same layers for all sides, so frame 1 is front view, frame 2 is 3/4 or side, etc.

Then each piece of that would contain the appropriate pieces of the view.

https://learn.toonboom.com/modules/planning-the-rig

https://learn.toonboom.com/modules/setting-up-the-core-rig
https://learn.toonboom.com/modules

and to load the rig pieces

https://www.toonboom.com/webinars/learn-how-use-pose-copier-harmony-14

Yes, I understand how to set up the basic rig. What I need help with is having a front view with multiple views of the head (or to be told that’s not something ToonBoom can do if it can’t do that). So the character turns its body in one direction, then the head has its own views separately from the overall front, 3/4, etc. views.

For example:

Character faces front. Character’s head, independently, looks left, then right, body remaining facing front.

I want to be able to do that.