I’m in the early stages of rigging a character for a project and it’s been a while (about a year), but I seem to remember hearing a discussion that IK rigging is rarely used in Harmony now, and that there’s a better method.
In fact, I seem to recall hearing this even from a ToonBoom support agent over the phone when we were discussing a problem with a rig.
If IK is not the preferred method, or ‘best’ method for that matter, what IS the best method for having a character standing on the ground with feet firmly planted, so as to avoid having their feet slide all over the place and trying to constantly counter-animate the feet?
I’ll be animating the character in a wide shot; she’ll be hopping and dancing around, and you’ll see her full body, so I’ll need the feet to land on the ground and “stick” at times.
Can someone point me towards a tutorial or documentation that shows the best rig setup for a character that also will need to use deformation? (my understanding is that you can’t use deformation tools if you have an IK rig, correct?)