I have a simple test puppet using curve deformers to manipulate two arms and a torso. The arms are connected to the body via a kinematic output port on the body deformer, so that the arms stay linked to the shoulder positions.
Is is possible to attach an auto-patch node to this torso/arm heirarchy? I understand the auto-patch works with parent/child relationships, but parenting the arms to the body will make the arms deform with the body deformer, which is undesired. To further complicate things, I have a deformation scale node on the body to animate squash and stretch.
See attached image for reference.