I am using an auto patch to rig a character´s face.
It seems to be working fine, until I het the Render view button, then it appears to stop doing its thing.
The following images are
-without the auto patch 8render view)
-with the auto patch (preview)
-with the auto patch (render view). This is the one that doesn’t seem to work.
the last pic is a setup of my nodes for this. any suggestions are very welcome.
Ok, I just figured it out,
In case this ever happens to anyone, My composition was not set to pass through or bitmap but vector, so it did not register properly.
Rookie mistake I know but I hope this helps somebody.
I’ve looked at the node view setup and everything seems to be connected properly. Do you have the line on the line art layer and the colour fill on the colour art layer on the jaw layer? Also, this setup will not prevent the line from showing if Z depth is applied to any of the pieces, so make sure that you move your objects only in the X and Y axis.
all line art and color is divided properly into layers, and so far i have not touched any z depth on this file, although ill give it a check. What troubles me is that it works properly until the render view is turned on. I Drew the whole thing to avoid this problem, But I still want to know the solution in case i encounter this problem again the the future.
I have the same problem. Everything is set properly. (z-axis is 0, Composite is set to “pass through”, color art and line art are seperated). The foot is autopatched but the texture layer is seen only in normal vbiew mode, but dissappears in render view mode.