Auto lipsync on 360 character

Hello to all. till now I make for all my characters a separate view (front, 45 degrees, 90 degrees etc) and they all get their own lip sync mouth drawing substitutions. on it self this works but ones you try to turn a character while they are talking it has its limitations.

So now i am wondering is there a way to have one character with all 360 drawing substitutions so that i can turn it with a master controller but how to swap between front mouth, 45degree and 90 degree mouths since they all have and share the same name. I am looking for more then a year now for an answer on this question. Is there anyone who can explain how to name the mouths so that i finally can use a master controller on my turnaround characters.

With many thanks in advance.