Suppose I have a leg drawing with a bone deformation. This deformation has two deformation chains, “1” which starts at the hip and ends at the ankle, and “2” which starts at the ankle and ends at the hip. I switch between the two to animate a walk.
When animating a stride, I use 1 until the foot makes contact and then switch to 2 through the up position so the foot will stay planted in place. When the foot lifts up through the passing position until it contacts again, I switch back to 1.
I would like to child a foot drawing to the leg deformation using a Kinematic Output node. The foot will be bound to the ankle at 1, but when I switch to the 2 chain, it will swing around as it is bound to the hip, which is now the new end of the chain.
Is there a node which will allow me to animate which bone on each chain the Kinematic Output node is parented to? I thought it would be the Transformation Switch, but I could not find a way to configure this node to do that.