I’d vote for Harmony to be able to Morph objects that have been outlined and had their interiors painted with Textured vector brushes. I guess the problem would be in mapping object fills from the start to the end frame. If fills are painted in multiple brush strokes / colors, there would be no way of mapping from start to end. One solution might be to allow textured vectors to be painted on an overlay layer only on the start frame. This layer would then get morphed in subsequent layers depending on how the line and color layers, underneath, are changing.