I am working on turnaround rig of a character. The character has a visible hip box. I am trying to arrange my character’s legs so that the far leg is behind the front leg but every time I z nudge the back leg even a little it breaks my auto patch. Even if the auto patch is still sandwiching the upper leg layer in the network I see all the line work of the upper leg. Obviously, I can use the old method of patching but if anyone has any suggestions on how to effectively manipulate the auto patch that would be greatly appreciated.