i have a scene where i have made a simple brushed metal effect. the network chain is as follows:
box drawing layer → grain module → horizontal gaussian blur
result looks great, except i need to “skin” 2 sides of a piece of kitchen equipment utilizing this effect. the front looks great as is, but i was hoping to rotate a duplicate composite group in 3d so there is perspective applied to the effect. as this is not really a 3d-planed scene, i was thinking i’d use the “flatten” module on the perspective-ized metal effect comp to keep it a flat plane like everything else (is that even the correct usage of the flatten module?) – but i just want to get the rotation working before i attempt the flattening.
when i attempt this 3d rotation (i’ve tried rotating the drawing directly, rotating a parent peg, and a few permutations of auxiliary composite modules and the “apply peg transformation” module), it results in the effect chain remaining flat and horizontal, as if no rotation has been applied (though the drawing layer/peg itself is indeed rotated in 3d space). is there a correct method for doing this? or is this just how harmony operates, all effects are flat/2d regardless of networked composite operations? i feel like i’m missing some special-sauce combination of setting some composite in the network as 2d or pass-through or something – some step that would truly permit the effect stack to be rotated after it is flattened down to a state that accepts the transformation.