3D Geometry with Transparency


I have a scene set up in Maya with some 3D geometry that has transparency. I have placed the alpha map within the alpha channel of the texture for the 3D model. The FBX file does get imported fine and I do see the texture on it, but the transparency is no longer there. What is the proper way to set up transparency on a 3D model and have it transparent within the Harmony viewport?


Not all file formats are supported for transparency in Harmony.
Try converting the alpha channel map to .png format
and re-export the object.