Harmony costs enough. Blender is a great program and is widely used by pros and hobbyists alike. Toon Boom should make it possible for Blender to be used in place of maya… or create an internal 3D renderer within Harmony, whichever’s easier.
Also, motion blur based on camera movement would be great.
In addition to Maya, yes. In place of Maya, no. Making their own 3D render engine I would think is WAY out of the realm of their business model and not in their best interest. In the professional world, like it or not, Maya is one of the gold standards for doing work in 3D and I’m sure Toonboom researched where the most demand was for 3D integration. I’m not knocking Blender but Toonboom is a business and they need to put resources towards that which provides the highest rate of return. I’m sure they have an internal ranking of which 3D apps the majority of their customers use and my guess is Maya is certainly on top. Maybe Blender is next… or maybe it’s C4D or Lightwave. It would be nice to see support for Blender but on the flip side it may be difficult, if not impossible to support all. Harmony supports .fbx, .3ds, .obj, .abc and .dae. They can directly link to Maya for rendering which is very nice. More companies are looking to support OSL which may open more doors especially for Blender.
I would never suggest they remove Maya support completely, that’s not what I meant at all. Only that it would be nice to have Blender support as an alternative for those of us who don’t have, know or want Maya.
Honestly, I agree with the suggestion as maya is out of option for many individuals but you could still render 3D scenes with transparent background and combine with 2D animation in Blenders video editor for example. Its a little more work but is it really necessary to use all the 3D work inside Harmony?