I have a 4 different scenes separated on the timeline in this project, and I’ve managed to use the bones without problems in the 3 prior; but for the fourth one I’m doing right now, for some reason when I add a third bone, it’s fine at first, but as soon as I try to position it the second one seems to break weirdly, by moving to a totally different position and messing up the whole sequence (to clarify, when I mention one bone I’m talking about the whole chain for one particular item). I haven’t had this happen before so I’m at a loss; the other 2 bones are for the arms, one of which has a hand with a kinematic attached to it. I feel like it probably has to do with the kinematic, but the hand is within the arm’s bone and works fine otherwise, so I don’t know why it would affect a totally different layer. I’ve tried separating the arm with the kinematic and the new bone further into separate pegs, but I still get the same problem. As soon as I click the rigging tool for the new bone, the arm moves to a totally different position, but the other arm is unaffected.
I’m still pretty new to this program, so it could be something really simple, but I’ve tried everything I could think of with my current knowledge of Harmony and couldn’t find anything online, so I’m pretty stumped. I put together some screenshots to articulate what happens when I try to do this.